Applying Game Mechanics to Functional Software

Just finished watching a Google Tech Talk by Amy Jo Kim of Shuffle Brain, regarding game mechanics in functional software (video embedded below). She has worked as a social architect on for example Rockband, and applying game mechanics on the eBay infrastructure. She has great ideas and examples of game mechanics applied to software (almost) everyone is using; YouTube, Twitter, eBay etc.

How can we apply these ideas to ‘boring’ business applications?

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